Communication

Builds Communication

 

 

 

 

 

 

 

 

The Book Club Game and all of its editions build strong communication skills in every play of the game. The game’s strategy calls for each player to listen keenly to each player’s response in order to give different, new or more detailed answers. In doing so, players earn “see-through” gems that they collect as one way to win the game. The tokens are “see-through” (transparent) because in the process players see through the story into their own lives.

The Game’s Conversation Connects the Players with The Story Elements

Uniquely engaging questions guide the games’ conversation to connect the players as they share their lives, experiences and perspectives. The game’s conversation connects the players with the story elements. These talking questions connect the settings, characters, plot and themes of the story with those of the players’ lives. A rich and equally shared conversation reveals the players’ cultural backgrounds, different opinions, unique observations, and common threads. Players tap into the events of the present week sharing moments that took them through similar emotions, plots, places, and characters to the book shared.

The Games are a Positive Model for Communication

Players find that everyone participates in this uniquely focused conversation where it is easy to be yourself and confident in your differing opinions or perspectives. It is as exciting to hear other perspectives as it is to share your own in this special setting. This communication is positive, peaceful, inviting and so comfortable that many English as a Second Language participants (ESL/ ELL) report forgetting that they “really don’t speak English” as their fluency flourishes in playing the game; many shy and/or self-conscious players find themselves expressing their ideas with ease and confidence.

Self-discovery emerges through this time of shared reactions, reflections and connections. Best of all, these communication skills have easily transferred to the classroom, family and other communication situations. The games are a positive model for communication.