Classroom Uses
Some Ways The Book Club Game and its editions can be used in the classroom are:
- Comprehension building follow-up for a reading group story
- Comprehension building follow-up for a listening center
- Reading Center Activity – a place where 2-4 students can go, read a short book or story or use one read previously or read by the teacher at another time and play the game
- Comprehension Building for Nonreaders (beginning readers and/or older nonreaders) – for those who have just listened to a story to build comprehension before actual reading even begins
- Involving Parents in Reading- A “Homework Privilege” to involve parents and family in reading (assign a story for all to read and play and/or reinforce a story read in class) with The Partner-Homework Game
- Comprehension Questions and Booklists for Parents-Parents appreciate copies of the both the questions to ask their children after viewing movies and sharing books as well as booklists filled with book suggestions that both parents and children can enjoy together.
- Classroom Book Clubs & Reading Partners - The booklists may be used for the teacher to stock her/his library in multiples that students can choose from, forming their own “book clubs” or Reading Partners in the classroom. “Book Clubs “can be actual reading groups as well, all with the goal to play the game when they finish their book. During reading students can journal using the same reading strategies in the game with The Reading Companion Journals. Students can bring their journals to the game to heighten the depth of comprehension. Book clubs and reading partners can extend into vacation months so that students will continue to read. Students will add their favorite reads to the booklists.
- Motivate Reading with Peer Recommendation: Throughout the games students comment on the books they love on the list and share their favorite books not on the lists. Peer recommendation is powerful motivation as students write in titles and authors on the booklists to take with them.
- Ignite Active Reading: The Reading Companion Journals activate individual students’ silent reading so they can deep think and remember details; the games’ generic questions do the same as they are internalized and connect to all reading situations.
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