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Family
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Motivates
Builds Comprehension
Builds Listening Skills

Classroom and Educational Uses

The Book Club Game is a motivating board and card game played to build and reinforce comprehension, communication, and a genuine love for reading. Its research-based activities and strategies are aligned with many of the California State Standards, developing them simultaneously. These standards directly reflect the National Reading Panel’s Research and recommendations for the most important focus needed for effective reading instruction. For a detailed discussion about the standards developed through The Book Club Game and The Book Club Game Extension Activity Booklet please click here “Is Aligned with the California State Standards Reflecting National Research." For a detailed description of the research-based strategies that the book club employs please click here Research-based Strategies and the Game. To see how the research done by the National Reading Panel is reflected in the strategies of The Book Club Game and The Book Club Game Extension Booklet please read their recommendations at www.nichd.nih.gov/publications/nrp/findings.htm.

The Book Club Game as well as The Book Club Game Extension Activity Booklet offer the teacher strategies that make reading come alive in a way that allows participants a chance learn about themselves and each other through the literature. Both the questions and the book lists give teachers resources for their own teaching purposes as well as for their students and parents. Students who internalize the questions will maximize their comprehension and will become motivated readers as they become aware of how relevant reading is to their lives. The game can be played with any book, although reading the book list books is another sure way to motivate reading as they are great page- turners and knowing them helps the players win the game.

Some Ways The Book Club Game can be used in the classroom are:

  • Comprehension building follow-up for a reading group story
  • Comprehension building follow-up for a listening center
  • Center Activity - a place where 2-4 children can go, read a short book or story or use one read by the teacher at another time and play the game
  • Nonreader Comprehension Builder - for those who have just listened to a story (building comprehension before actual reading even begins)
  • Homework and Involving Parents- A “Homework Privilege” to involve parents and family in reading (assign a story for all to read and play)
  • As a Parent Resource-Parents appreciate copies of the both questions to ask their children after viewing movies and sharing books as well as book lists filled with books both parents and children can enjoy together.
  • Classroom Book Clubs - The book lists may be used for the teacher to stock her/his library in multiples so that the students may form their own “book clubs” in the classroom. Groups can be actual reading groups. These book clubs can extend into vacation months so that students will continue to read.
  • Diagnostic Tool - The game’s questions reveal knowledge about students’ lives, passions, hobbies, likes and dislikes that can drive the teacher’s choice of books to stock his/her library with reflecting student interest. The game’s book lists component will also reveal the authors that your students know, like, or need exposure to as a starting point for suggesting books to children and parents to read to their children. The questions in the game will give the teacher information regarding what areas of comprehension his/her students are weak and strong in. This information can help drive instructional choices and modeling.
  • Book Club Family Event - (A daytime classroom/school event or an evening classroom or whole school event (Fundraiser) - Families come, share a book and play The Book Club Game. Teachers, parents, and students get hands-on playing time to see how much fun the game is and all that it does. Participants leave with bookmarkers of great titles and a sampling of the questions to be asking themselves (or their children) before, during, or after reading. (This can be done as a fundraiser where games may be purchased at the event and money goes back to the school for each game sold.)

Besides The Book Club Game there is also The Book Club Game Extension Activity Booklet. The activity book is full of classroom activities that extend or enhance the objectives of the game and are classroom friendly. The activities include: Prediction and Vocabulary Cards and Activities; Explanation and Application of Meta-cognition, Bloom’s Taxonomy, and Story Elements and how The Book Club Game’s cards are labeled to teach all three; A Question-Generating Guide; Different sized Book Club Game Boards for classroom use; Reading Response Books; Ways to use Puppets and Fun Ways to Spice Up Book Club Meetings. Please click on The Book Club Game Extension Activity Booklet for a detailed explanation of each mentioned part.

The Intermediate and High School Editions of The Book Club Game offer an exciting alternative way to analyze the literature without dissecting the story until it is unrecognizable. By allowing the students to view literature at a higher level through a guided sharing of perspectives based on differing paradigms a genuine love for reading is developed. Students also reinforce and build communication skills as the game mastery demands listening as well as speaking in within a strategy that all are given equal time to do both. Please see Ordering and /or Teen-Age-Adult Book Club Game (Bibliotherapy) for more details.