Comprehension

Builds Comprehension through Reflection and Connection

One of the main goals of The Book Club Game, its editions and The Reading Companion Journal Guides is to build comprehension. Understanding what is read on knowledge and deeper levels is what connects us with literature. Question asking is the key to comprehension building. Good readers automatically ask themselves questions, grasping the meaning of text at many levels while they reflect, connect and learn to affect with the insights they glean.

Engaging Reading Strategies Build Transferrable Comprehension Skills

Players of The Book Club Game, its editions and its accompanying journals start off by drawing the details and facts in the journal or on the game board’s wipe-off surface. They also generate and answer Who What Where When Why How Questions as they remember and understand the story. Then they move around the game board or through the journal answering deeper level questions where they apply, analyze, evaluate and synthesize (create). These questions allow them to see the story through amazing 3D glasses, as one young player so eloquently commented. Because the questions are generic and can be used for any story, they can also be internalized to be used before, during and after reading. These engaging reading strategies are highly effective and transferable to not only other story (narrative) reading, but also to informational reading.

The Coded Question Cards empower readers with Bloom’s Taxonomy and The Story Elements

Aligned with many of The Common Core Standards, the generic questions revolve around Bloom’s Taxonomy of Comprehension Levels and the Story Elements of Plot, Character, Setting and Theme. For a detailed description of these cards with examples of both Bloom’s Taxonomy and the Story Elements please read Bloom’s Taxonomy below this page. The question cards are coded to empower parents, teachers, teens and children with the levels of thinking that will not only build comprehension and critical thinking, but are the very thinking processes that illuminate the magic of reading. Programs that leave out these important levels of thinking and only concentrate on the facts or knowledge level of thinking can be supplemented with the games or journals.

Continue to More Comprehension–>