Grows:
•Critical thinking
•Comprehension
•Communication
•Genuine Love for Reading
•Self-Discovery
•Inspiration to Action
•Awareness of Great Books
Can be used with ANY story
Supplements any Existing Reading Programs
Bridges Generations, Genders, Cultures, Motivated Readers, Reluctant & Remedial Readers & Non Readers
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What’s the Big Idea? Teens & Adults
$14.42 2-16 Players: Home & Classroom
Builds Critical Thinking & Bridges
All Ability Levels in the Joy of Reading

What’s the Big Idea? is the Teen/Adult edition of The Book Club Game. Just teens and/or adults share a story then recreate it on the wipe -off surface of the game board. A dice moves the players around the game board answering questions that fuse them with the settings, plot and themes of the characters in the story.
Reflect, Connect and Affect cards deepen comprehension and glean inspiration for positive actions in making the world a better place. These generic questions capture the special messages of each story and are transferrable to future reading.
Listening is strengthened as a gem can be earned for each different or built-upon answer given. Players list books to read collected from favorite reads Book Talked during play and magnified on the game’s booklist.
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